CASTLEVANIA REMAKE
TEAM SIZE: 2
DURATION: 1 MONTH
ROLE: AI / GAMEPLAY PROGRAMMER
*ALL INTELLECTUAL PROPERTY, INCLUDING CHARACTERS, ARTWORK, AND MUSIC, IS OWNED BY KONAMI.
THIS WAS MADE FOR A CLASS PROJECT AND IS NOT AFFILITATED WITH KONAMI. WE HAVE JUST RECREATED THE CODE FROM THE
CLASSIC GAME.
Responsibilities
PROGRAMMER
AI​
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Played the game and analyzed enemy behavior to accurately recreate their actions.
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Programmed the AI for various enemies including Zombies, Bats, Leopards, Fishmen and the Bat Boss.
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Integrated all of the enemy animations.
GAMEPLAY​
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Programmed the behavior for the various pickups including Axe, Boomerang, Dagger, Cross, Holy Water, Hearts, and Gold.
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Programmed and implemented the UI to work with player health, score and other systems.
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Implemented the level music and the sound effects.
KEY TAKEAWAYS​
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Learnt about using sine waves, enemy behavior states and Bezier curves to program AI.
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Introduced to burndown charts and project management tools. Which are necessary to ensure timely project completion when working with a teammate.
ACCOMPLISHMENTS​
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Featured at the end of year MSU game dev showcase; where it was praised for being the best castlevania remake made in the history of the class!