
GRAVE
TEAM SIZE: 40+
DURATION: 4 MONTHS
ROLE: LEVEL DESIGNER / ENEMY DESIGNER
Responsibilities
LEVEL DESIGNER
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Researched and analyzed levels from various action roguelites to draw inspiration for creating a similar playing experience.
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Designed and blocked out levels focusing on combat flow and varied spatial layouts.​
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Iterated on and improved levels based on playtesting feedback.
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Collaborated with programmers to implement player and enemy spawners, exits, and other systems into the levels.
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Collaborated with Artists to integrate the final art assets into the levels.
ENEMY DESIGNER
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Researched and analyzed enemies from various action roguelites to draw inspiration for creating a similar playing experience.
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Collaborated with enemy designers and artists on visual concepts
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Helped write the initial documentation for enemy movesets.​
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BLOCKOUTS TO FINAL


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Removed traps due to project constraints
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Adjusted level based on feedback allowing for better player movement flow


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Streamlined the level's layout based on player feedback to make the enemies easier to locate.



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Split the level into two smaller levels based on player feedback that it was too large.