top of page

LOCK IN OR LAYOFF
TEAM SIZE: 3
DURATION: 48 HOURS
ROLE: GAME DESIGNER
​
Responsibilities
Game Designer
​
-
Designed power-ups and systems to enhance the party game experience, focusing on fun and dynamic gameplay.
-
Programmed the item spawner system.
-
Composed the title screen and level music.
-
Created UI art.
KEY TAKEAWAYS​
​
-
Learned that it’s crucial to leave time for playtesting during a jam. As it became clear that differentiating the boss from the players, and UI visibility were challenges that could have been addressed with more testing.
-
Tried designing more complex abilities; but due to time constraints, the game was limited to core mechanics.
ACCOMPLISHMENTS​
​
-
Runners Up for Best Level Design
bottom of page