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LOCK IN OR LAYOFF

TEAM SIZE: 3

DURATION: 48 HOURS

ROLE: GAME DESIGNER

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Responsibilities

Game Designer

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  • Designed power-ups and systems to enhance the party game experience, focusing on fun and dynamic gameplay.

  • Programmed the item spawner system.

  • Composed the title screen and level music.

  • Created UI art. 

KEY TAKEAWAYS​

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  • Learned that it’s crucial to leave time for playtesting during a jam. As it became clear that differentiating the boss from the players, and UI visibility were challenges that could have been addressed with more testing.

  • Tried designing more complex abilities; but due to time constraints, the game was limited to core mechanics.

ACCOMPLISHMENTS​

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  • Runners Up for Best Level Design

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