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VOID FISHING

TEAM SIZE: 4

DURATION: 1 WEEK

ROLE: TECHNICAL DESIGNER

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Responsibilities

Technical Designer

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  • Designed and programmed a prototype of a rhythm game mechanic in 48 hours. 

  • Designed and Programmed the scoring system.

  • Programmed the win and loss states.

  • Collaborated with the team to integrate all of the art and music into the game.

KEY TAKEAWAYS​

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  • Encountered challenges syncing music with gameplay, which provided valuable experience in timing and audio integration within game systems.

  • Gained experience designing systems based on our vision of the player experience.

  • Gained experience in managing scope effectively to keep the project realistic and achievable within deadlines.

ACCOMPLISHMENTS​

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  • Runners Up for Best Art

  • Runners Up for Best Music and Sound

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