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VOID FISHING
TEAM SIZE: 4
DURATION: 1 WEEK
ROLE: TECHNICAL DESIGNER
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Responsibilities
Technical Designer
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Designed and programmed a prototype of a rhythm game mechanic in 48 hours.
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Designed and Programmed the scoring system.
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Programmed the win and loss states.
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Collaborated with the team to integrate all of the art and music into the game.
KEY TAKEAWAYS​
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Encountered challenges syncing music with gameplay, which provided valuable experience in timing and audio integration within game systems.
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Gained experience designing systems based on our vision of the player experience.
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Gained experience in managing scope effectively to keep the project realistic and achievable within deadlines.
ACCOMPLISHMENTS​
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Runners Up for Best Art
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Runners Up for Best Music and Sound
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